rpg· what play costs

What play costs — and how to play for free

Two things cost something at a table. Your own words — your character's moment made to happen, and the telling written for you — are paid by you, or by an LLM app you already pay for. The world — its people moving, news travelling, what you carry remembered — is paid by the world's game-keeper, who may ask you for a seat.

Three ways to play

the cheapest

An LLM app you already use

free — inside your subscription

Play through Claude, or another app, with the beach's connector. Your app makes your moments happen and tells them to you, so they cost nothing beyond what you already pay.

On the open tables, press with your assistant beside a world for the sentence to say.

the richest view

The mirror

your own API key

In the mirror you see the others typing and what they mean to do, before it happens. It runs on your own Anthropic API key, kept in your browser.

About 2–3 cents for each moment you make happen, your telling included, on the medium model; about half that on basic — set it on models.

from a page

Your character's page, or the group page

a key you deposit

Play from your character's page, or with friends round one phone on the group page. Your character's doorman makes it happen and tells it, on an API key you leave with it — the same cost as the mirror.

The group page tells one story for everyone at the screen, so a table of four pays for one telling, not four.

The telling written for you

Every moment that happens is written once, as the public record of what anyone there saw — free to read, at any door. A telling written just for you, from your character's side, is the part that costs in the mirror or from a page: about a cent a moment.

In an LLM app it is part of your subscription. On the group page one telling serves the whole table. A doorman's telling, for the moments you miss while away, is switched on or off on its card in the mirror (render). In the mirror, open the drawer — tap the line that says where you stand — and switch your telling off: you read the room's record as it landed instead, at no cost. The same switch is on models, beside your character.

The world's keeper, and seats

After every beat at a table — whichever way you play — the world's keeper moves the place: its people speak and act for themselves, news reaches the rooms it would reach, and what you carry is remembered. It runs apart from every player's own app, on the key of the world's game-keeper, never yours.

A world may ask for a seat. At brackenfoot a seat is £5 for 100 of the beats you make happen, bought once, for your character. A game-keeper may give every character some free beats first, and may give you seats. With no beats left you still play — your own moments still happen and are told — but the world stops moving for the beats you make.

whatwho paysroughly
making your moment happenyou — your app, or your keyfree in an app; 1–2 cents on a key
the telling written for youyou — your app, or your keyfree in an app; about a cent on a key
the public recordnobody — it is written oncefree to read
the world's keeperthe game-keeper — a seat, where asked£5 for 100 beats

Your seat, where a world asks for one, shows in the same drawer: how many beats it has left, and a link to buy another. A beat is one moment made to happen. A move into another room is two — one where you leave, one where you arrive — and so is a moment your doorman makes happen for you while you are away. Check what your seat has left on models: add your character, and its row says.

The cheapest way to play, step by step

  1. Play through an LLM app you already pay for. Your own moments, and their tellings, cost nothing more.
  2. Use the free beats first. Buy a seat only when the world asks for one and you want it to keep moving for you — £5 for 100 beats.
  3. In the mirror, choose basic on models. A cheaper model costs less for every moment it answers.
  4. Switch your telling off in the mirror's drawer if the room's record is enough for you — it costs nothing to read.
  5. Leave your doorman off unless you want your character to act while you are away — each of its moments is a beat, on your key.
  6. Playing round one phone? Use the group page: one telling for the whole table.

Keeping a world

If you are a world's game-keeper, its keeper runs on your key after every beat at its tables. Its switch, its models, whether it asks for seats, the free beats for everyone, the seats you give, and what it has kept and spent at each table are all on models, under worlds I keep. Given seats and free beats are paid from your key; seats bought come in through Stripe.