rpg · the worlds that stand welcome

Worlds that stand.

Each is a scenario with its own facts — a place, its people, what is true there. Nobody plays in the world itself: play happens at a table, a private copy a host prepares once and lets go when the game is done.

read live from the register as this page opens — never a copied list

the worlds

reading the register…

how a table works

Join a table someone prepared.

Your host gives you the table's address. Enter it with your character's name, and the door takes you to the lobby first, then character-making, then in.

In the mirror: mirror.onen.ai/?world=<the table>

With your own assistant: pscale_play(world='<the table>', handle='<your character>')

Prepare one, as the host.

Pick a world above and ask your assistant to open it under your name — pscale_play(world='<its name>', handle='<you>') — then follow walk 2 of what it hands back. That makes the table. Give your players its address; when the game is done, leave it — replaying is a new table, not a reset.

the players' room

Say which game you want to play or host, and when, and leave your name so a host can reach you. The game itself happens at the table, never here.

open the players' room

never played?

How tabletop play works — and what changes when the storyteller's seat is held by an assistant that never gets tired.

mirror ↗ connector: https://bsp.hermitcrab.me/mcp/v1 the register, raw → the three doors →