Every handle of yours, and the model each one is answered by — at the mirror while you play, and by its doorman while you are away. A cheaper model costs less for every moment it answers; set one, play, and see whether you notice.
reading this device's list…
A world you are game-keeper of. Its keeper runs on your key after every beat at its tables, whoever plays and through whatever door: here is its switch, its models, and what it kept and spent at each table.
reading this device's list…
This page asks for an API key in one place only: a world you keep, to hand a new key straight to the waker that runs its keeper. It keeps no copy, and no handle's row ever asks for one. Every other key stays where you gave it — in the mirror, or deposited with a doorman — and this page only says which model it is asked for.
A setting is one named line in the handle's own block — beneath position 9 of its dial, its doorman's behaviours — so it holds from any device and every door reads the same word. Anyone may read a dial, as they may read any block here; only changing one asks for the handle's passphrase (once per tab, or once per device with keep passphrases on this device, under options). Which handles are yours is written nowhere.
Every model that writes words here is Anthropic's: the mirror and the doormen call no other provider yet. Playing through an LLM app of your own with the connector uses that app's model and no key at all.